
ISAAK'S UIUX PORTFOLIO
Explore my curated selection of UI designs, demonstrating creativity and expertise in digital user interfaces.
JELLY SMASHERS
I took one of my old character visual explorations for a gatcha game and added some mock UI buttons to showcase how it could possibly look within a game context.




BEGENEROUS




This is a game mockup I created for this never-released game called, Begenerous. The point of the game was to clean up the environment and build a beautiful island resort village. I thought it would be cool if I built a UI around it being more a match 3 builder game like homescapes. Here are some UI elements I created. I tried to keep everything a bit softer and more relaxing looking to match the Tropical Island Vibe.






COOKIE JAM UI EXPLORATION
As part of the revamp effort, I created hands-on mockup explorations to inspire the team and explore new visual directions.
















VFX animation design exploration
GREEKVILLE
UI I created for a Greekville game pitch I did in the past while at Kung Fu Factory.




TRITON SPLASH
UI and Icon graphics I created to mockup a casino mobile game. I named it Triton Splash just to throw it some more oceanic greek mythology thematics.


OBSIDIAN UI V2
BRAND IDENTY INCORPORATION
The existing UI lacked a distinct brand identity. To resolve this, I explored color palettes aligned with Light & Wonder’s branding, leveraging theatrical show lights to evoke a sense of wonder. By contrasting warm lighting effects against deep blue surfaces during key interactions—such as credit rollups during wins—I introduced visual novelty that sets the UI apart from competitors and strengthens brand recognition.


RAPID UX PROTOTYPING IN FIGMA
Innovated the UX for multi-table Baccarat gameplay by streamlining trend-board navigation to maximize betting velocity. Architected the core logic for board customization, expansion state UI, gesture-based scrolling, and dynamic board additions to ensure a seamless multi-board experience.
Developed initial UX concepts and interactive Figma prototypes for an immersive virtual pit experience. Designed end-to-end user flows for lobby entry with personalized avatars, rapid table transitions, and real-time 3D previews for each game mode.




ISHTAR + BLAZING DEMIGOD iGAMING SLOTS
Explored end-to-end iGaming slot concepts by combining generative AI tools with high-fidelity Photoshop retouching and composite work. Focused on crafting cohesive visual identities across custom HUD layouts, thematic slot symbols, frame ornamentation, and reel UI design.


HEARTS UI REDESIGN
I tried to take one of the card games from mobilityware to add a bit of fantasy thematic. I would have added some characters or repainted some of the emojis and avatars to make them more exciting if I had more time.
Director
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About me
isaaklien@gmail.com
626.592.0697
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