ISAAK LIEN
MOBILE GAME UI
Hands-on UI designer creating polished interfaces, scalable visual systems, and production-ready assets for complex interactive products.
JELLY SMASHERS
Building on an earlier character-art exploration, I developed a UI concept that extends the same yet contrasting visual language across currency displays, game modes, navigation, and supporting interface elements. The goal was to keep the experience playful and visually cohesive while maintaining clear hierarchy and readability.




BEGENEROUS




This is a game mockup I created for this never-released game called, Begenerous. The point of the game was to clean up the environment and build a beautiful island resort village. I thought it would be cool if I built a UI around it being more a match 3 builder game like homescapes. Here are some UI elements I created. I tried to keep everything a bit softer and more relaxing looking to match the Tropical Island Vibe.
GREEKVILLE
UI I created for a Greekville game pitch I did in the past while at Kung Fu Factory.








COOKIE JAM
Live-Ops UI Production & Visual Systems
High-volume live-ops production required frequent visual iteration while maintaining consistency across an established game interface. These examples show controlled variation in headers, boosters, color treatments, and icon families while preserving hierarchy and recognizability
Prioritize:
header variants
color/booster variant grids
bomb and line-breaker families
icon families
















VFX ANIMATION DESIGN EXPLORATION
SPLASH SCREEN DESIGN
Select and arrange in-game assets that align with the monthly theme to build a balanced, compelling composition.
Design custom supporting elements, including targeted glows, visual effects, and hand-painted assets.
Develop a seamless background pattern and a summer-inspired color palette that preserve overall stylistic consistency.
SELECTED VISUAL CRAFT
Selected illustration and art-direction work demonstrating visual range beyond interface design.


UI and Icon graphics I created to mockup a casino mobile game. I named it Triton Splash just to throw it some more oceanic greek mythology thematics.
TRITON SPLASH




ISHTAR + BLAZING DEMIGOD iGAMING SLOTS
Explored end-to-end iGaming slot concepts and also creating the UI for them using a combination of AI prompting and photoshop editing.


HEARTS UI REDESIGN
I tried to take one of the card games from mobilityware to add a bit of fantasy thematic. I would have added some characters or repainted some of the emojis and avatars to make them more exciting if I had more time.
Director
Explore Isaak's impressive art director and art portfolio pieces.
About me
isaaklien@gmail.com
626.592.0697
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